Truth #6: For a story to be interesting, it has to move forward. This one has more than it's share of moving back. It's hard to tell at any given point what the sequence of events is supposed to be. I think I've figured it out, but this is still a badly told tale with lousy artwork.
Power Company #17: A slower pace than last issue, which was jumbled. This one brings the missing part of the team back, and sets up a finale that will be a ride. Though I fear there is probably too much story to tell to finish properly in one issue. This was a great look at another side of the DCU, and I wish it had lasted longer.
Crossovers #6: I was right, the pace couldn't quite be kept. But I was also wrong, as it didn't crash and burn. On the contrary, there's several new set-ups that I wasn't expecting. What is it with this series, anyway? It's just great.
That's it for this week's reviews. Next week I'm supposed to get Birds of Prey Secret Files 2003, Green Lantern, JLA, Astro City: Local Heroes, Amazing Spider-Man, Ruse, and Empire.
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