I'm reading every Aquaman solo adventure in publication order. After I read each story I will post the cover/splash page and a few thoughts on the story.
Aquaman loses his memory and is convinced he is a secret agent.
Quotefile: Topo (yes, Topo), "Attention, fighting forces! Board our battle-craft! We must rescue our beloved monarch!"
Aqua-Exclamations: "Suffering Seaweed!" "Great Catfish!"
Glove Color: Green.
Regular Supporting Cast: Topo.
Captured/Knocked Out report: Aquaman is hit by a missile (luckily with no warhead) and loses his memory. He later hits his head on the steering wheel of a car by braking too hard and regains it. Of note: Topo is also knocked out by the missile, but doesn't lose his memory.
Finny Friends Report: Aquaman rides Topo. He uses a lantern fish to illuminate the spilled gems. He uses hammerhead sharks to shape a magnetic lodestone, then has a whale pull the suits of armor up to the surface. Topo realizes that Aquaman has lost his memory and decides to do something about it. Aquaman has electric eels replace the spark plugs on the car engine, and drives it to the surface. Topo gathers an army of fish: a whale, lobsters, seals, giant sea turtles, flying fish and swordfish. Seals "shell" the bad guys' boat, and swordfish torpedo it. Flying fish drop lobsters on the gangsters, with the predictable results. The turtles act as tanks, and Topo ties up the bad guys. A whale tows the boat to the coast guard. Aquaman rewards Topo by making him a Five Starfish Admiral in the sea kingdom.
Another amnesia story! Aquaman lost his memory in Adventure #127, and was convinced to work for bad guys. Not quite the same, as Aquaman served as the lowly cook on Black Jack's ship in that tale, and in this one he's convinced he's a secret agent! Another amnesia story: Aquaman was hit on the head and forgot how to talk to fish in Adventure #176.
Have you read this story? What do you think?
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